Wednesday, January 26, 2011

Monitoring Your GAME Plan Progress

The process of working through a GAME plan is a journey. During the journey, I am continually monitoring, modifying, and adjusting my goals and action plan.

Goal #1 -- Learn more about how to integrate student response systems into instruction and guided practice.

At a regional technology meeting last Friday, I was able to learn about the different types of response systems fellow colleagues’ use. I discovered that there are many different types. A teacher at my school use the ‘Ultralite’ clickers from iRespond. Other types are ActivExpression (for use with an ActivBoard) and SMART Response System (for use with SMARTBoard). Since I have a SMARTBoard in my classroom, I plan to research student response systems that interact with a SMARTBoard. There are about 4 different styles that are offered by the SMART company. I have learned that I need to not only research types of systems but also styles. Do I want a ‘clicker’ that allows True/False, Multiple Choice, or short response? To begin this process, I plan to observe a colleague at my school using clickers next week.

Goal # 2 -- To design and develop an authentic assessment for my Algebra course that provides students multiple options to use technology to demonstrate learning.

I plan to make more progress on this goal during a department meeting on February 3rd. My teaching partner and I have had several quick discussions about what standards and chapter of our text would provide opportunities for students to demonstrate their knowledge in ways other than forced-option and open-ended responses assessments.

Goal # 3 -- To provide a tool to support my colleagues and me in teaching our students about digital citizenship and responsibility.

As stated last week, I have not progressed on this goal yet. My hope is to have time this summer to create lessons that staff members could use in the fall 2011.

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning

Wednesday, January 19, 2011

Carrying Out Your GAME Plan

In last week’s blog post, I developed GAME (Goal, Action, Monitor, and Evaluate) plans to support me in developing proficiency in several areas of the NETS-T. This week, I am continuing the process by identifying resources that are needed, any additional information that is needed, and steps that I have already planned to take toward reaching my goals.

Goal #1 -- Learn more about how to integrate student response systems into instruction and guided practice.

Resources Needed: Colleagues, Internet
Additional Information Needed: Different types of student response systems (‘clickers’) that interface with SMART Boards
Steps: Plan to discuss different types with colleagues from other schools and districts at a regional technology meeting this Friday

Goal #2 -- To design and develop an authentic assessment for my Algebra course that provides students multiple options to use technology to demonstrate learning.

Resources Needed: Teaching Partner, Internet
Additional Information Needed: Examples of project-based learning that cover Algebra concepts
Steps: Plan to discuss with my department members at a team meeting on February 3rd

Goal #3 -- To provide a tool to support my colleagues and me in teaching our students about digital citizenship and responsibility.

Resources Needed:
Previous Walden course work, Internet, District Staff
Additional Information Needed: Sample lesson plans on digital citizenship and responsibility
Steps: I have not progressed on this goal yet. My hope is to have time this summer to create lessons that staff members could use in the fall 2011.

Thursday, January 13, 2011

Developing a GAME Plan

One way to strengthen ones confidence and proficiency in anything is to develop a GAME plan. The GAME plan helps someone set goals, make a plan of action to reach the goals, monitor their progress, and evaluate their achievement (Cennamo, K., Ross, J., Ertmer, P., 2009, p. 3). For educators, the GAME plan provides a tool to support them in their development of new instructional strategies and tools. The International Society for Technology in Education (iste) has developed a set of technology performance standards for teachers (NETS-T) (iste, 2008). I will use the GAME plan to support me in developing my proficiency in several areas on the NETS-T.

NETS-T: To facilitate and inspire student learning and creativity by engaging students through the use of digital tools.

GAME plan:
G (Goal) – Learn more about how to integrate student response systems into instruction and guided practice.
A (Action) – Observe response systems being used in other classrooms within my school and discuss response systems with teachers from other schools in my technology cadre.
M (Monitor) – Reflect on how the teacher used a response system. What type of response system was used? Were the students engaged? What type of preparation is needed to prepare/use the response system?
E (Evaluate) – Make notes during observations regarding ways to integrate a response system into instruction. Reflect on ways to use a response system in my classroom.

NETS –T: To design and develop digital-age learning experiences and assessments.

GAME plan:
G – To design and develop an authentic assessment for my Algebra course that provides students multiple options to use technology to demonstrate learning.
A – With my teaching partner, discuss what content can be demonstrated through project-based learning. My hope is to develop a minimum of one authentic assessment this school year.
M – Reflect on the discussions with my teaching partner. What content would be best addressed with an authentic assessment? What types of technological options will be provided to the students? What is the time-line/steps that students will need to complete? How will students demonstrate proficiency on the content?
E – Are the students able to complete the assessment and demonstrate learning? Does the assessment address the diverse learning styles and abilities of my students?

NETS-T: To promote and model digital citizenship and responsibility.

GAME plan:
G – To provide a tool to support me and my colleagues in teaching our students about digital citizenship and responsibility.
A – Develop a series of lessons that teach students how to conduct and internet search, “how to verify the legitimacy of content on the internet” (Cennamo et al., 2009, p. 75), and how to cite internet sources.
M – Reflect on the three lessons. How and when could these lessons be provided to students? Who could provide the lessons to the students?
E – Are students demonstrating understanding of digital citizenship and responsibility? Can students conduct an internet search and find the information needed? Can students determine if a web site is legitimate? Are students giving credit to the sources they use?

The NETS-T are standards that all teachers should continually plan to achieve. The GAME plan is one tool that provides a structure to learn, understand, and apply the standards. The NETS –T standards can not only improve the effectiveness of a teacher but also student learning.


References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning

International Society for Technology in Education. (2008). Nets-T. Retrieved on January 11, 2011 from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx.