Tuesday, February 15, 2011

Using the GAME Plan Process with Students

The GAME Plan is a process that supports one in setting goals, taking action to reach their goals, monitoring their progress, and evaluating their plan as to whether or not they met their goals. During the process, one may decide to adjust their goals as they progress through their plan of action. At the end of the process, one may decided to either continue working on their goals or maybe even set new goals as a result of questions that have developed during the process.

During this course, I developed a GAME Plan to strengthen my understanding and application of the National Education Standards for Teachers (NETS-T). The International Society for Technology in Education (ITSE) has also developed National Education Standards for Students (NETS-S). As a teacher, I need to continue working on meeting the NETS-T but I also need to begin to support my students in meeting the NETS-S. Fortunately, many of the teacher and student standards are related. One of the teacher standards is to facilitate and inspire student learning and creativity. As a teacher strives to meet this standard, they will be able to support students in demonstrating creativity and innovation which is one of the student standards. Another teacher standard is to model digital-age work and learning. As part of this standard, teachers need to model the use of technology to gather information, collaborate and communicate. The teachers modeling will help students meet their goal of communication and collaboration as well as research and information fluency. Thirdly, a teacher standard is to promote and model digital citizenship and responsibility. This standard allows a teacher to support and help students learn to become responsible digital citizens in the 21st century. The NETS-T and NETS-S are related so that as a teacher strives to meet their standards, they are supporting, helping, and encouraging students to meet the NETS-S.

Through my experience using the GAME Plan during my Walden course, I can see the value in this plan supporting and helping students to reach their goals. The plan can be used by students to develop academic and/or personal goals. The plan can also help students in creating a plan of action to reach their goals. Many of my students seem to be just trying to make it through a day and not thinking about their future. I would really like to use the GAME Plan with my students in hope to help them develop and feel success in their lives and future.


References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning

International Society for Technology in Education. (2008). Nets-S. Retrieved on February 15, 2011 from http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx

International Society for Technology in Education. (2008). Nets-T. Retrieved on January 11, 2011 from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx.

3 comments:

  1. Anna,

    I think you make a great point. You said students don’t really think about their future and I agree with that to some extent. I believe students in the back of their mind have some goals for themselves, but do not really voice what goals they have. If they would have a GAME plan in mind they would have to voice their goals (creating ownership) and evaluate as they are heading in that direction. The GAME plan would have to make them think about the goals they had or create goals for the direction they wanted to be headed in.

    Megan

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  2. Anna,

    We as teachers need the GAME plan to help to facilitate students learning, develop innovative skills, and incorporate digital tools and resources and to be global citizens ready to enter the work force and overcome the challenges that come into their way.

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  3. Anna,

    I think that the NETS standards, because of the interrelated way in which they were developed, will form a sort of symbiotic circle. If we are developing goals for ourselves as educators to fulfill the NETS standards, our students will by virtue of what we are doing to achieve our goals, achieve the student-side of the NETS standards. There is value in teaching them how to set goals and achieve them, and perhaps if we share our own struggle with G.A.M.E. planning and model the behavior, it will be more authentic for our students when they try to do it for themselves.

    Thanks
    Megan Boyd

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